Nov 28, 2006, 09:30 AM // 09:30
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#21
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Desert Nomad
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Quote:
Originally Posted by XvArchonvX
Yea, I heard a bit of stir about it before NF was released (I think Sir Mad was the first I saw to mention it) and after I tried it, I found it worked well. Flail is a strength attributed skill, so it only lasts 5 seconds, but as long as you hit multiple targets, flail is easy to upkeep due to the large amount of adrenaline gained.
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I think the 5 sec duration might be good, since you'd have to bring a cancel stance if it was longer.....Imagine, a pve disaster...the entire team fleeing from a possible wipe but one ranger left behind....
"flaaail....cant.....run...>_<"
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Nov 28, 2006, 12:09 PM // 12:09
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#22
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Cathode_Reborn
I think the 5 sec duration might be good, since you'd have to bring a cancel stance if it was longer.....Imagine, a pve disaster...the entire team fleeing from a possible wipe but one ranger left behind....
"flaaail....cant.....run...>_<"
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LoL, yea, I tend to keep Dodge or Whirling on my skill bar with most builds, so it works as a cancel stance for flail if it ever gets in the way even if that's not the primary purpose of having another stance on my bar.
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Nov 28, 2006, 05:31 PM // 17:31
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#23
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Wilds Pathfinder
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by Cathode_Reborn
I think the 5 sec duration might be good, since you'd have to bring a cancel stance if it was longer.....Imagine, a pve disaster...the entire team fleeing from a possible wipe but one ranger left behind....
"flaaail....cant.....run...>_<"
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if i die i die...i won't run >.< except in fow and UW...
i would suck for the survivor title...
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Nov 29, 2006, 03:09 PM // 15:09
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#24
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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The main paragon skill I like on my Ranger is Remedy signet.
It has 1/2 the cast time of antidote sig and 1/2 the recharge time.
1 sec cast, 4 sec recharge
Fight through those blind bots with it gentlemen. Get the blind off before surge recharges thatn distracting shot the next surge.
Slowly working it into my PvP builds
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Nov 29, 2006, 04:21 PM // 16:21
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#25
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Perfectly Elocuted
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Quote:
Originally Posted by XvArchonvX
LoL, yea, I tend to keep Dodge or Whirling on my skill bar with most builds, so it works as a cancel stance for flail if it ever gets in the way even if that's not the primary purpose of having another stance on my bar.
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Natural Stride fits the spot of cancel stance really well, and it recharges quickly so it's possible to use it repeatedly during an engagement if the need should arise.
__________________
" Capital letters were always the best way of dealing with things you didn't have a good answer to."
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Nov 29, 2006, 05:01 PM // 17:01
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#26
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Jungle Guide
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
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Actually, I've been (starting) goofing around with a P/R BeastMistress type of build.........
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Nov 29, 2006, 05:04 PM // 17:04
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#27
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Frost Gate Guardian
Join Date: May 2005
Location: Seattle, WA
Guild: I Righteous Indignation I [RI]
Profession: W/A
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Quote:
Originally Posted by FalconDance
Actually, I've been (starting) goofing around with a P/R BeastMistress type of build.........
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That'll probably work just as well--use Anthem of Flame before using a pet attack.
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Nov 29, 2006, 05:07 PM // 17:07
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#28
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Always Outnumbered
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I've actually seen a few R/P in PvP, and none in PvE so far. I just started a R/P variant on the Pack Hunter for PvE, and so far I like it. Me + Koss own everything.
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Nov 29, 2006, 06:28 PM // 18:28
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#29
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Quote:
Originally Posted by SnipiousMax
Natural Stride fits the spot of cancel stance really well, and it recharges quickly so it's possible to use it repeatedly during an engagement if the need should arise.
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As said in another thread, I really think you don't need a cancel stance with Flail. You would only need to cancel it, as a ranger, if your whole party is wipped out - or at least if things are going very bad. But generally it doesn't happen in 2 secs - you can see that coming. So if you see your team mates are low in health and you may have to run, just don't recast Flail - after all it lasts only 5 secs...
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Nov 29, 2006, 06:43 PM // 18:43
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#30
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Perfectly Elocuted
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^Very true.
I would still suggest it if you were using Frenzy (which I do unless I'm playing barrage).
__________________
" Capital letters were always the best way of dealing with things you didn't have a good answer to."
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Nov 29, 2006, 07:30 PM // 19:30
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#31
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Wilds Pathfinder
Join Date: Aug 2006
Profession: R/
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one thing i find hard when i tried to make me a R/P...
most paragon skills are 10+ energy costers... how do you guys compensate that? and most of the shouts chants don't have a duration sustainable to keep them up...
so... how?
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Nov 29, 2006, 08:02 PM // 20:02
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#32
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Perfectly Elocuted
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^ Really the only thing a R/P is going to use is Attack skills or adrenaline based skills from the paragon side. Attack skillls are reduced by expertise and adrenaline skills come quickly (assuming you are using an IAS). You'd need to shy away from the energy shouts/echos etc.
__________________
" Capital letters were always the best way of dealing with things you didn't have a good answer to."
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Nov 29, 2006, 09:52 PM // 21:52
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#33
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Wilds Pathfinder
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by SnipiousMax
^ Really the only thing a R/P is going to use is Attack skills or adrenaline based skills from the paragon side. Attack skillls are reduced by expertise and adrenaline skills come quickly (assuming you are using an IAS). You'd need to shy away from the energy shouts/echos etc.
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Paragon attack skills are also cheaper with expertise?? that is very nice to know
but by attack skills....you mean Spear Mastery related skills? if you mean that...it doesn't work for me anyway.... i like to use bow...
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Nov 29, 2006, 10:23 PM // 22:23
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#34
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by X Earth X
I've actually seen a few R/P in PvP, and none in PvE so far
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Then you must never have crossed paths with me...
Irugu the Bold is a PVE Pack Hunter.
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Nov 30, 2006, 09:12 AM // 09:12
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#35
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Always Outnumbered
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Quote:
Originally Posted by Hyper Cutter
Then you must never have crossed paths with me...
Irugu the Bold is a PVE Pack Hunter.
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That's nice. So how does it work out?
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Nov 30, 2006, 09:21 AM // 09:21
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#36
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Academy Page
Join Date: Dec 2005
Location: Australia
Profession: R/
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Quote:
Originally Posted by ume kurosaki
this is the R/P skillset that i've been using lately
Barrage (E)
Savage Shot
Go for the eyes
Stand your ground
Aim for the weaknesses (sp?)
Troll Unugent
def stance
and rez
I don't remember what exact numbers I ran with but it had at least 6 command and 16 marks, and a good amount of expertise. I can't get on GW to check right nwo though. This build is really fun to play with, especially with 2 other R/P hero henchies with similar builds.
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I have been using that build in tombs too, does a nice amount of damage with the shouts. But I dropped "Find their Weaknesses" since the energy req of 10 is abit too high unless you use a zealous bow.
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Nov 30, 2006, 09:40 PM // 21:40
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#38
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by X Earth X
That's nice. So how does it work out?
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Fairly well, actually.
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Dec 01, 2006, 05:53 PM // 17:53
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#39
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Frost Gate Guardian
Join Date: May 2005
Location: Seattle, WA
Guild: I Righteous Indignation I [RI]
Profession: W/A
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Just a quick update, the more I use this build, the more I love it. It takes quite a lot of concentration to use effectively, but then again most good builds do.
Just got her Ascended, didn't even change her skill bar for fighting her mirror image, just laid into it and killed it in under 10 seconds with over 1/2 health remaining.
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